MORE TIPS & ANSWERS:
-WHERE TO DOWNLOAD SONY VEGAS-
Sony offers a free 30 day trial for Sony Vegas, so I suggest you check it out:
http://www.sonymediasoftware.com/prod...
-IF YOUR USING WINDOWS MOVIE MAKER-
just click "Save to computer", name your file, then click "other settings" and select "Video for Broadband (512 kbps)".
-WHERE TO DOWNLOAD FREE FULL PROGRAMS-
No good software comes for free. Even if you download it without paying for it, you have a very good chance of catching bugs, viruses, or spyware. You can find cheap editing programs at your local Bestbuy though for around $30 - $99. Check out Pinnacle Studios.
-MAC vs WINDOWS-
Mac is a great OS, but more programs are available for the PC and honestly, I have't had any problems with anything in the last 6 years. Just keep your computer clean and use it with care.
-WHERE TO LEARN MORE ABOUT SONY VEGAS-
See my friend DigitalSurgeon on YouTube:
http://www.youtube.com/user/digitalsu...
-BRIGHTNESS & CONTRAST ADJUSTMENTS-
The brightness and contrast doesn't apply to everyone, just the majority of the web cam users on here. Sharpening your videos shouldn't add to the file size neither, but if it does in your case... I would say do it anyway. Sharper videos means more viewers.
-WHY YOU SHOULDN'T USE 640x480-
640x480 is a good looking file when it's on your computer, but when you upload it to YouTube, it gets distorted in the resizing process. That's the main problem... YouTube's video resizing program sucks.
-WHY MY VIDEOS ARE SHARPER THAN NORMAL-
Well, part of the reason my videos are so sharp is becuase of my camera, but the majority of it is because of this method of rendering.
-HOW TO SPEED UP YOUR COMPUTERS RENDERING-
Any time you load a program into your computer (or laptop), you should always have enough space to work with. Video editing is a very demanding, so if your planning on rendering a lot of videos in the future, then look into buying some more RAM for your computer. Go to your local computer store and ask for help with RAM.
Friday, July 13, 2007
Video Tutorial - How to upload SHARPER VIDEOS on YOUTUBE
Dreamweaver Tutorial - Create a basic Webpage Insert Content
Learn how to Insert text and images, as well as change page properties and aligning your placed objects into some kind of order. Enjoy!
Dreamweaver Video Tutorial - Creating Hyperlinks, Email links!
This is a video tutorial on creating Hyperlinks to your local site as well as sites already out on the web, Targeting those links so they open a new window or take over the window you are using, and creating email links so people can email you right from your site! Enjoy this tutorial and check out http://www.tutvid.com for more!
Sunday, July 1, 2007
MSN Mobile v1.0 screencast
Stop by and check out the integrated browse portal with rich content channels and full suite of live services. Just enter http://mobile.msn.com or http://msn.mobi in your phone's browser.
Video Tutorial - How to install MSN on your mobile, Nokia, Blackberry, PDA...
This video shows how to get MSN Messenger on your mobile , Hand Held Device , PDA , BlackBerry
all java enabled and symbian phones
Replace Quick Download Code for Symbian phones(SonyEricsson P800, P900, P910, Motorola A1000, BenQ P30) ) to 3142
For others it is 2343 (Java enabled phones/smartphones)
Background Music : Sona Family - Ek Glassy
Video of Ophone A windows mobile.
The console was conceived in 2001, as the Nintendo GameCube was first seeing release. According to an interview with Shigeru Miyamoto, the concept involved focusing on a new form of player interaction. "The consensus was that power isn't everything for a console. Too many powerful consoles can't coexist. It's like having only ferocious dinosaurs. They might fight and hasten their own extinction."[7]
Two years later, engineers and designers were brought together to further develop the concept. By 2005, the controller interface had taken form, but a public showing at that year's E3 was withdrawn. Miyamoto stated that "we had some troubleshooting to do. So we decided not to reveal the controller and instead we displayed just the console."[7] Satoru Iwata later unveiled and demonstrated the Wii Remote at the September Tokyo Game Show.[5]
The Nintendo DS is stated to have influenced the Wii design. Designer Ken'ichiro Ashida noted "We had the DS on our minds as we worked on the Wii. We thought about copying the DS's touch-panel interface and even came up with a prototype." The idea was eventually rejected, with the notion that the two gaming systems would be identical. Miyamoto also expressed that "if the DS had flopped, we might have taken the Wii back to the drawing board
The console was known by the code name of "Revolution" until April 27, 2006, immediately prior to E3.[8] According to the Nintendo Style Guide, the name "is simply Wii, not Nintendo Wii." This means it is the first home console Nintendo has marketed outside of Japan without the company name featured in its trademark. While "Wiis" is a commonly used pluralization of the console, Nintendo has stated that the official plural form is "Wii systems" or "Wii consoles."[9] Nintendo spells "Wii" with two lower-case "i" characters meant to resemble two people standing side by side, representing players gathering together, as well as to represent the console's controllers.[10] The company has given many reasons for this choice of name since the announcement; however, the most well known is:
" Wii sounds like 'we', which emphasizes that the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii.[10] "
Despite Nintendo's justification for the name, some game developers and members of the press initially reacted negatively towards the change. They preferred "Revolution" over "Wii"[11] and expressed fear "that the name would convey a continued sense of 'kidiness'[sic] to the console."[12] The BBC reported the day after the name was announced that "a long list of puerile jokes, based on the name," had appeared on the Internet.[13] Reggie Fils-Aime acknowledged the initial reaction and further explained the change:
" Revolution as a name is not ideal; it's long, and in some cultures, it's hard to pronounce. So we wanted something that was short, to the point, easy to pronounce, and distinctive. That's how 'Wii,' as a console name, was created.[14] "
Nintendo defended its choice of "Wii" over "Revolution" and responded to critics of the name by stating: "live with it, sleep with it, eat with it, move along with it
Nintendo has used several advertising strategies and techniques for the GameCube. The earliest commercials displayed a rotating cube video, which would quickly morph into the GameCube logo. A voice whispered "GameCube". This was usually after the normal commercial for a GameCube game. Later on, Nintendo incorporated a video clip before the normal clip for the GameCube game would begin, similar to the brief PlayStation 2 logo before a commercial featuring the game. It basically rotated around what appeared to be the top of a GameCube console, with the lettering being slightly 3D. The lettering would begin as a wave, only to settle on the top of the pictured console.
Subsequent ad campaigns had Nintendo advertising with a "Who Are You" tangent, essentially marketing the wide range of games Nintendo offers. The idea behind the "Who Are You?" campaign is that "you are what you play"; the kind of game a gamer enjoys playing suggests a dominant trait in that gamer's personality. The "Who Are You" logo is similar to graffiti lettering. Most of the "Who Are You?" commercials advertised games developed or published by Nintendo, but some developers paid Nintendo to promote their games, using Nintendo's marketing and advertising resources. One example is the advertisement campaign for Square Enix's GameCube-exclusive Final Fantasy game, Final Fantasy: Crystal Chronicles.
Some unexpected marketing came from the 2004 musical single by Mike Jones entitled Still Tippin'. The system is mentioned in a line by guest artist Slim Thug: Blowing on the endo, GameCube Nintendo/Five percent tint so you can't see up in my window.
A video iPhone review from David Pogue
Pogue gives a quick snappy video to accompany his iPhone review. This is the world's second iPhone review on Youtube.
Here's the first one: http://www.youtube.com/watch?v=nu71wY... and yes I uploaded that one too, hehe!!
Full review transcript:
Talk about hype. In the last six months, Apple's iPhone has been the subject of 11,000 print articles, and it turns up about 69 million hits on Google. Cultists are camping out in front of Apple stores; bloggers call it the "Jesus phone." All of this before a single consumer has even touched the thing.
So how is it?
As it turns out, much of the hype and some of the criticisms are justified. The iPhone is revolutionary; it's flawed. It's substance; it's style. It does things no phone has ever done before; it lacks features found even on the most basic phones.
Unless you've been in a sensory-deprivation tank for six months, you already know what the iPhone is: a tiny, gorgeous hand-held computer whose screen is a slab of touch-sensitive glass.
The $500 and $600 models have 4 and 8 gigabytes of storage, respectively — room for about 825 or 1,825 songs. (In each case, 700 megabytes is occupied by the phone's software.) That's a lot of money; then again, the price includes a cellphone, video iPod, e-mail terminal, Web browser, camera, alarm clock, Palm-type organizer and one heck of a status symbol.
The phone is so sleek and thin, it makes Treos and BlackBerrys look obese. The glass gets smudgy — a sleeve wipes it clean — but it doesn't scratch easily. I've walked around with an iPhone in my pocket for two weeks, naked and unprotected (the iPhone, that is, not me), and there's not a mark on it.
But the bigger achievement is the software. It's fast, beautiful, menu-free, and dead simple to operate. You can't get lost, because the solitary physical button below the screen always opens the Home page, arrayed with icons for the iPhone's 16 functions.
You've probably seen Apple's ads, showing how things on the screen have a physics all their own. Lists scroll with a flick of your finger, CD covers flip over as you flick them, e-mail messages collapse down into a trash can. Sure, it's eye candy. But it makes the phone fun to use, which is not something you can say about most cellphones.
Apple has chosen AT&T (formerly Cingular) to be the iPhone's exclusive carrier for the next few years, in part because the company gave Apple carte blanche to revise everything people hate about cellphones.
For example, once the phone goes on sale this Friday, you won't sign up for service in a phone store, under pressure from the sales staff. You will be able to peruse and choose a plan at your leisure, in the iTunes software on your computer.
Better yet, unlimited Internet service adds only $20 a month to AT&T's voice-plan prices, about half what BlackBerry and Treo owners pay. For example, $60 gets you 450 talk minutes, 200 text messages and unlimited Internet; $80 doubles that talk time. The iPhone requires one of these voice-and-Internet plans and a two-year commitment.
On the iPhone, you don't check your voice mail; it checks you. One button press reveals your waiting messages, listed like e-mail. There's no dialing in, no password — and no sleepy robot intoning, "You...have...twenty...one...messages."
To answer a call, you can tap Answer on the screen, or pinch the microscopic microphone bulge on the white earbud cord. Either way, music or video playback pauses until you hang up. (When you're listening to music, that pinch pauses the song. A double-pinch advances to the next song.)
Making a call, though, can take as many as six steps: wake the phone, unlock its buttons, summon the Home screen, open the Phone program, view the Recent Calls or speed-dial list, and select a name. Call quality is only average, and depends on the strength of your AT&T signal.
E-mail is fantastic. Incoming messages are fully formatted, complete with graphics; you can even open (but not edit) Word, Excel and PDF documents.
The Web browser, though, is the real dazzler. This isn't some stripped-down, claustrophobic My First Cellphone Browser; you get full Web layouts, fonts and all, shrunk to fit the screen. You scroll with a fingertip — much faster than scroll bars. You can double-tap to enlarge a block of text for reading, or rotate the screen 90 degrees, which rotates and magnifies the image to fill the wider view.
Finally, you can enlarge a Web page — or an e-mail message, or a photo — by spreading your thumb and forefinger on the glass. The image grows as though it's on a sheet of latex.
The iPhone is also an iPod. When in its U.S.B. charging cradle, the iPhone slurps in music, videos and photos from your Mac or Windows PC. Photos, movies and even YouTube videos look spectacular on the bright 3.5-inch very-high-resolution screen.
The Google Maps module lets you view street maps or aerial photos for any address. It can provide driving directions, too. It's not real G.P.S. — the iPhone doesn't actually know where you are — so you tap the screen when you're ready for the next driving instruction.
But how's this for a consolation prize? Free live traffic reporting, indicated by color-coded roads on the map.
Apple says one battery charge is enough for 8 hours of calls, 7 hours of video or 24 hours of audio. My results weren't quite as impressive: I got 5 hours of video and 23 hours of audio, probably because I didn't turn off the phone, Wi-Fi and other features, as Apple did in its tests. In practice, you'll probably wind up recharging about every other day.
So yes, the iPhone is amazing. But no, it's not perfect.
There's no memory-card slot, no chat program, no voice dialing. You can't install new programs from anyone but Apple; other companies can create only iPhone-tailored mini-programs on the Web. The browser can't handle Java or Flash, which deprives you of millions of Web videos.
The two-megapixel camera takes great photos, provided the subject is motionless and well lighted . But it can't capture video. And you can't send picture messages (called MMS) to other cellphones.
Apple says that the battery starts to lose capacity after 300 or 400 charges. Eventually, you'll have to send the phone to Apple for battery replacement, much as you do now with an iPod, for a fee.
Then there's the small matter of typing. Tapping the skinny little virtual keys on the screen is frustrating, especially at first.
Two things make the job tolerable. First, some very smart software offers to complete words for you, and, when you tap the wrong letter, figures out what word you intended. In both cases, tapping the Space bar accepts its suggestion.
Second, the instructional leaflet encourages you to "trust" the keyboard (or, as a product manager jokingly put it, to "use the Force"). It sounds like new-age baloney, but it works; once you stop stressing about each individual letter and just plow ahead, speed and accuracy pick up considerably.
Even so, text entry is not the iPhone's strong suit. The BlackBerry won't be going away anytime soon.
The bigger problem is the AT&T network. In a Consumer Reports study, AT&T's signal ranked either last or second to last in 19 out of 20 major cities. My tests in five states bear this out. If Verizon's slogan is, "Can you hear me now?" AT&T's should be, "I'm losing you."
Then there's the Internet problem. When you're in a Wi-Fi hot spot, going online is fast and satisfying.
But otherwise, you have to use AT&T's ancient EDGE cellular network, which is excruciatingly slow. The New York Times's home page takes 55 seconds to appear; Amazon.com, 100 seconds; Yahoo. two minutes. You almost ache for a dial-up modem.
These drawbacks may be deal-killers for some people. On the other hand, both the iPhone and its network will improve. Apple points out that unlike other cellphones, this one can and will be enhanced with free software updates. That's good, because I encountered a couple of tiny bugs and one freeze. (There's also a tantalizing empty space for a row of new icons on the Home screen.) A future iPhone model will be able to exploit AT&T's newer, much faster data network, which is now available in 160 cities.
But even in version 1.0, the iPhone is still the most sophisticated, outlook-changing piece of electronics to come along in years. It does so many things so well, and so pleasurably, that you tend to forgive its foibles.
In other words, maybe all the iPhone hype isn't hype at all. As the ball player Dizzy Dean once said, "It ain't bragging if you done it."